Are you want to show what is Update?
If that, you should do this
Debug.Log(Function) //<-- It should make Function.
Unity Function can use in a var in javascript.
var callFunction : Function;
function Start ()
{
callFunction = MainMenu;
}
function OnGUI ()
{
callFunction();
}
function MainMenu ()
{
// Do something about main menu
if (GUILayout.Button("Setting"))
{
callFunction = Setting;
}
}
function Setting ()
{
// Do something about setting
if (GUILayout.Button("Main Menu"))
{
callFunction = MainMenu;
}
}
↧